GskTranslateTransform *result;
if (graphene_point3d_equal (point, graphene_point3d_zero ()))
- return gsk_transform_ref (next);
+ return next;
if (gsk_transform_has_class (next, &GSK_TRANSLATE_TRANSFORM_CLASS))
{
GskRotateTransform *result;
if (angle == 0.0f)
- return gsk_transform_ref (next);
+ return next;
if (gsk_transform_has_class (next, &GSK_ROTATE_TRANSFORM_CLASS))
{
return gsk_transform_rotate (next, angle);
if (angle == 0.0f)
- return gsk_transform_ref (next);
+ return next;
result = gsk_transform_alloc (&GSK_ROTATE3D_TRANSFORM_CLASS,
GSK_TRANSFORM_CATEGORY_3D,
GskScaleTransform *result;
if (factor_x == 1 && factor_y == 1 && factor_z == 1)
- return gsk_transform_ref (next);
+ return next;
if (gsk_transform_has_class (next, &GSK_SCALE_TRANSFORM_CLASS))
{
float depth)
{
GskPerspectiveTransform *result;
-
+
if (gsk_transform_has_class (next, &GSK_PERSPECTIVE_TRANSFORM_CLASS))
{
GskTransform *r = gsk_transform_perspective (gsk_transform_ref (next->next),